![]() But in the demo, I found the bullet-time mode killed my sense of momentum. It's possible that with enough practice, this feature could feel as effortless as standard attacks. ![]() In the demo, I couldn't figure out how close I needed to be to something for the hit to register. Even though the visual guide for the sword shows a slashing mark on enemies that extends far from Raiden's body, when you actually swing the sword the range is quite limited. In slicing mode, the camera zooms in and hovers over Raiden's shoulder. There's also an issue with Raiden's reach. Odds are you'll have but a second or two to pull it off before something kicks or shoots you, breaking your concentration and sending Raiden flying across the screen. They slow down in the bullet-time mode, but they don't stop, making it a real challenge to adjust your sensitivities and aim the sword strokes in the right place.
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